SOUL EATER BREIF DESCRIPTION
Soul Eater is a game where players play as a demonic ghost whose hungry for souls. Travel through haunted graveyards consuming souls to gain strength. Become the King of Soul World by collecting the most souls.
Soul Eater will be developed on Animate.
Soul Eater is a Single-Player game where you play as Mr.Ghost the demonic ghost.
Quick Overview of Gameplay:

VISUAL ASSETS
As soon as you open a game the Title Screen appears:


SOUL EATER will be in bold with a simple start button. The background will be animated of red souls flying out of the graves and around the title screen.
SOUL EATER is a PC game so all buttons on Title Screen and Menu Screen can be activated by clicking the left key on your mouse.
Menu Screen:
After hitting Start the menu board appears, a control panel to start a new game or load a saved game and settings button to change brightness, sound volume, and controls.


RULES:
Once initiating a new game, a brief story of a game will appear with an image of the controls of how to play the game.
PAUSE MENU BUTTON:
A pause menu button will be placed on the corner right of the screen.
It’ll have the option to resume the game, exit the game and another settings option.
HEALTH BAR:
You’ll start out with 4 health bars in the game.

You’ll lose health through out the game if you fall out of the platform or get hurt by the enemies.
ENVIORMENT BACKGROUND:
Its a black and white background of a foggy haunted graveyard.
Platforms:
I designed several different types of platforms to add in the environment of the game.
These are platforms for the users to get through the level by running along them or jumping to the next platforms.
SOUL EATER controls will be using the arrow keys on the keyboard, left and right arrow keys to run through platforms. Up arrow key to jump on to new platforms.
Obstacles:
Things users should avoid- falling into gaps between the platforms; avoid getting hurt by enemies (red aggressive souls);
Spikes– Mysterious spikes on the platforms of the game that hurts even ghosts. [ Mr.Ghost isn’t strong enough yet to go through those types of obstacles. He feels the spikes through his souls 🙁 ]
ENEMIES:
Image Here:

These are aggressive souls, they’re red and angry, hate when other ghost are being greedy by eating all the souls.
Main Character:
Users play as Mr.Ghost (Name still in progress).

My first sketch of the demonic ghost.
Users will be able to make him RUN, JUMP, DASH, and ATTACK.
SOUND:
I’m still trying to figure out the sound effects and sound track. I want it to match the spooky vibe of the game, with ghost sound effects, and maybe more of an orchestra sound track.
FORMAL ELEMENTS
1) PLAYERS

Single-Player Game; User Plays as Demonic Ghost.
Mr.Ghost is the main character of the game. He devours souls in order to get stronger.
2) OBJECTIVES
Collecting– Collecting souls throughout the graveyard platforms for Mr.Ghost to consume.
Exploration– Explore new maps of haunted graveyards.
Fighting– Destroy enemies that get in your way through the platforms.
3) PROCEDURES
When collecting souls– they are found floating throughout the graveyards, floating in the air, ground-level and platforms. Users will control Mr.Ghost to where the souls are located, shifting him left to right or jumping to be able to touch the souls so he’s able to “consume” it.
4) RULES
Soul Eater is a level-based platform game, each level the users goal is to get through each graveyard environment collecting as much souls as they can without dying.
Controls: Users can move the character using the keyboard arrows, to move left and right, make the character jump using the upper arrow and down with the down arrow. Spacebar is to attack enemies.
5)RESOURCES: Health, Souls ( which are points/ power ups)
6) CONFLICT: Environment can damage player, example: falling of platform, landing on spikes. Running into enemies (Red Souls), they attack player until they lose all health.
7) OUTCOME – Winning a game makes you proceed to the next level. By the end of the game, your goal is to collect the most souls.
